Vray settings matte paint
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The numbers can be manually changed, if required.įor this exercise we’re only using obj IDs, because the Material Editor Id numbers are restricted to 15 only.īy default, the R and B colors are disabled. The default numbers being displayed are ID numbers representing object Ids, or material IDs (when ticked on). Each color is a true representation of R (red), G (green) and B (blue), which are very easy to pick/select in post. MultiMatteElement is currently the best render element to select colors in post.Įach MultiMatteElement can take up to three different colors/channels. Start by opening the Render Elements tab and by clicking on the Add toggle to bring up its dialog.Ĭhoose the MultiMatteElement from its list, and OK to close the dialog. The Delete toggle allows users to select and delete elements from the Name list below. The Merge toggle allows users to pick one or a host of elements from a different Max scene. The Add toggle allows users to add elements to the Name list below. The Elements Active and Display Elements functions can be turned on, or off, as required. Render elements are one of the most important parts of the render, as they will help fine-tune shader settings in post, without the need to resend the renders in 3ds max. To finalize the render tweaks prior to sending out the final render, we are going to add few Render Elements. The rule of thumb is to start with lower values and gradually increase as necessary. There are scenes where one would be required to go as high as 2000/2500. Next, scroll further down to the V-Ray:: Light cache rollout parameters, and increase the Subdivs Calculation parameters to about 1500. Therefore these values should be increased with caution.
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It’s worth noting that, higher values may reduce the appearance of shadows in the scene. This value is good enough to eliminate the current artifacts seen in the test render. In the Basic parameters group, increase the Interp. However, some interiors may require going to pre-sets such as High, or Very High. For this specific scene the Medium is worked OK. In the Indirect illumination tab, scroll down to the V-Ray:: Irradiance map rollout and change the Current preset to Medium. The Setup toggle should bring you the Targa Image Control dialog.Ĭhoose the Image Attributes to be 32 Bits-Per-Pixel, with Pre-Multiplied Alpha enabled.Īlternatively, you can choose the Tiff file format, with a 16-bit Color and No compression.Īlso, disable the probabilistic lights function, to prevent any noise in the render. Name the file as interior Daylightvray and save the file type as Targa Image (tga).
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The Select V-Ray G-Buffers file name dialog should open up. To name the final high res output file, click on the Browse toggle. While still in the In the Render Setup dialog, open the V-Ray tab and enable the Split render channels function. While most post production companies often render to 6000 pixels or above, 3500 pixels is good enough for the purpose of this tutorial.Insure the Vray Region button is turned off in the Frame buffer. Setting up for Final renderįirst, increase the render Output Size to 3500×4379, or higher.
#Vray settings matte paint how to#
Users will also be shown how to add people in post realistically, in order to create a sense of scale, and help tell the story of the design.įinally, users will be taken through the unique process of making an image “Pop” whilst using key adjustment layers and Photoshop filters. The subsequent stage will take users through the process of using adjustment layers and the render elements in Photoshop, to control/enhance the display of objects in the scene. The following step-by-step tutorial will guide users through the intricacies of setting up 3ds max to render high resolution images, and prepare the render elements for post-production in Photoshop.
#Vray settings matte paint pro#
Master your post-production skills like a pro